Here it is - the final episode in this series :)
We finally set up our game up with a save and load function capable of loading players, mobs and levels, and from that point on "the (virtual) world is your oyster", as they say :)
I shouldn't be away too long while I plan my next series, so please do stick around to find out where we're going to go next! I'm almost certainly going to fill the time I spend planning with a short (short) mini-series on factories, because I really didn't like using them without having shown you how its done. The reality is though, this wasn't a series on "how to make a game" - it was a request on how to add save/load features to an existing one.
I know it hasn't been perfect, but I'm quite happy with it to be honest - particularly the earlier videos where I was writing everything from scratch. I'll most likely do that with any topic I can, to make things as easy as possible to follow along with.
As I said in the previous video, leave me a message and let me know what you want covered in the future and Ill see what I can do :)
Finally, if you've made it this far, thanks so much again for watching, take care, and I hope to see you again soon.
On this page of the site you can watch the video online Java Game Programming - Saving and Loading [P16 - Final] with a duration of hours minute second in good quality, which was uploaded by the user Andy Solace 17 July 2015, share the link with friends and acquaintances, this video has already been watched 626 times on youtube and it was liked by 11 viewers. Enjoy your viewing!