Okay... This video is quite explaination heavy, but its simple stuff really.
In the last video we looked at saving the player object, and used the transient keyword to help us achieve that. In this video we take a different approach, and begin to pull the data we want to save out of the player class and save just that information directly.
The we go on to reloading that information, and start work on what will become a simple parser capable of loading levels and mob lists, as well as player data.
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This series is close to wrapping up for the time being, with just a few more videos likely. Then I'll be looking to start on something new, so if you have anything you'd like to see covered, please let me know in the comments below. I'm likely to cover something fairly short next, and change the pace a bit. Perhaps a few episodes on something fun or gameplay related? Let me know!
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Future topics to cover include basic data encryption, Proxy and Flyweight design patterns, writeReplace(), readResolve() and dealing with multiple save files.
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