Java Game Programming - Saving and Loading [P5]

Опубликовано: 19 Октябрь 2014
на канале: Andy Solace
425
12

===_Please Read Description!_===

CORRECTION: Mac directory should read: home += "~/Library/Application Support";

The second section of this two-part episode, and we finally finish what we started last time!

Part One:    • Java Game Programming - Saving and Loading...  

The method shown not only works within the IDE, but will work when dealing with exported jar or executable files.

This is the fifth in a number of videos I will be presenting on the subject, with the next one... how to delete the files we've just created! It might get split into two sections again. We'll see. Might not; we've covered most of the groundwork now.

Future topics to cover include directory management, file creation / deletion, basic data encryption, Proxy and Flyweight design patterns, writeReplace() and readResolve() and dealing with multiple save files.

We will then be implementing everything into a single, stand-alone class that you will be able to drop in and use in any project.

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