Subsurface Scattering is the effect of light passing through semi-transparent objects such as the skin or the leaves of trees. In terms of rendering time it's conceived as "hungry" or "costly". A typical rendering with a standard surface might take 10 seconds. With a subsurface scattering material it might take 10 minutes. For an eight second = 200 frames animation the difference would be 33 minutes to 33 hours, or: a cuppa tea with scones vs. a whole day, a whole night + half a day.
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On this page of the site you can watch the video online Maya: Subsurface Scattering Rendering Time with a duration of hours minute second in good quality, which was uploaded by the user Uhr 29 June 2021, share the link with friends and acquaintances, this video has already been watched 1,155 times on youtube and it was liked by 51 viewers. Enjoy your viewing!