Maya: Subsurface Scattering Rendering Time

Publicado em: 29 Junho 2021
no canal de: Uhr
1,155
51

Subsurface Scattering is the effect of light passing through semi-transparent objects such as the skin or the leaves of trees. In terms of rendering time it's conceived as "hungry" or "costly". A typical rendering with a standard surface might take 10 seconds. With a subsurface scattering material it might take 10 minutes. For an eight second = 200 frames animation the difference would be 33 minutes to 33 hours, or: a cuppa tea with scones vs. a whole day, a whole night + half a day.

The music: “Computer Animation” and "3 Acoustics B", composed and performed by me, Maximilian Schönherr, licensed via GEMA, Germany. I composed the 3 guitar piece using iZotope Spire.

https://www.maxschoenherr.de/clock/sp...

For more information about the Corona Spike protein, pls check out this tutorial:    • Maya: The Corona Spike Protein  

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If you – as a Maya beginner or an advanced character animator – want to learn NURBS modeling in depth, visit Skillshare or Udemy for my 12 part NURBS course:

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