Unity has AssetDatabase.AddObjectToAsset, which lets you attach child objects to other root level child objects, as a sort of 1 level deep folder structure. This means that "package" files, like assets, can be setup to also store textures, meshes and other scriptables, as drag and droppable file elements in their own right.
Test Scriptable Source File: https://dotnetfiddle.net/IQF9oT
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