This is my own C++ extension of the native GAS in UE5.3 I did this for my learning purposes during the Christmas break.
Main features:
My own Locomotion;
Enhanced Input;
Jump, Crouch, Parkour (with Motion Warping) and Combat abilities;
Enemy Tracers are driven by custom Gameplay Event Anim Notifies, fired from Animation Montage;
Trace happens in Gameplay Task;
The Player should click in the end of every Punch to continue the Combo row;
Each punch has its own damage value. So that's why the last punch is the "fatality" ones;
Knocked out enemy is falling on barrier and destroy it.
En esta página del sitio puede ver el video en línea Ability System based Combo attack. de Duración hora minuto segunda en buena calidad , que subió el usuario Vladimir Yudin 16 enero 2024, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 216 veces y le gustó 3 a los espectadores. Disfruta viendo!