Ability System based Combo attack.

Publicado em: 16 Janeiro 2024
no canal de: Vladimir Yudin
216
3

This is my own C++ extension of the native GAS in UE5.3 I did this for my learning purposes during the Christmas break.
Main features:
My own Locomotion;
Enhanced Input;
Jump, Crouch, Parkour (with Motion Warping) and Combat abilities;
Enemy Tracers are driven by custom Gameplay Event Anim Notifies, fired from Animation Montage;
Trace happens in Gameplay Task;
The Player should click in the end of every Punch to continue the Combo row;
Each punch has its own damage value. So that's why the last punch is the "fatality" ones;
Knocked out enemy is falling on barrier and destroy it.


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