Python Build Tools devlog #1: Asset Bundle format and File Explorer

Publicado el: 01 enero 1970
en el canal de: electrovoyage.
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For the last couple of days I've been working on an asset bundle format for Python applications. It's kind of like Unity's .assets and Source's .vpk formats, in the sense that it packs all files into one for convenience of building an executable from Python code. Basically, when creating the executable, any files it needs can be packed into the executable for user convenience, however every packed file is an extra parameter to add to the command. It's not too big of a problem, because I have written scripts before to automate collecting files and making these parameters, but wouldn't it be just so much nicer


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