Java Game Programming - Saving and Loading [P4]

Publicado el: 19 octubre 2014
en el canal de: Andy Solace
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===_Please Read Description!_===

The first section of this two-part episode, in which we set about saving our data to a custom external folder. The final product should be platform agnostic, using what I've found to be the "expected location" for game save files on Windows, Mac and Linux systems. If you have any suggestions, or corrections, please let me know!

The method shown not only works within the IDE, but will work when dealing with exported jar or executable files.

This is the fourth in a number of videos I will be presenting on the subject, with the next finishing off what we've started here! It will be up immediately following this one.

Future topics to cover include directory management, file creation / deletion, basic data encryption, Proxy and Flyweight design patterns, writeReplace() and readResolve() and dealing with multiple save files.

We will then be implementing everything into a single, stand-alone class that you will be able to drop in and use in any project.

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