Unity DOTS: Components And Systems

Pubblicato il: 26 febbraio 2020
sul canale di: Wilmer Lin
16,386
616

In this episode, we make our cubes move! First we define some custom Component data. Then we create a Wave System to make ripple motion through the wall of cube meshes.

Download the starter or final projects on GitHub:

Starter project:
https://github.com/UnityGameAcademy/D...

Final project:
https://github.com/UnityGameAcademy/D...

Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager.

Also check out the previous videos in this series:
Unity DOTS: Creating an Entity
   • Unity DOTS: Creating an Entity  

Unity DOTS: Conversion Workflow
   • Unity DOTS: Conversion Workflow  

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https://gameacademy.school/1109-2/

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Let’s build something cool together!


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