In this episode, we create Entities using the "hybrid" Conversion Workflow for DOTS. First we define a GameObject and then add a ConvertToEntity utility. Data from the GameObject then gets transferred to a corresponding Entity at runtime.
We can also define an EntityPrefab and generate many more Entities using our Monobehaviour script.
Download the starter or final projects on GitHub:
Starter project:
https://github.com/UnityGameAcademy/D...
Final project:
https://github.com/UnityGameAcademy/D...
Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager.
Also check out the previous video:
Unity DOTS: Creating an Entity
• Unity DOTS: Creating an Entity
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