Unity DOTS: System Base

Pubblicato il: 26 marzo 2020
sul canale di: Wilmer Lin
15,283
594

In this episode, we apply the C# Job System to ECS WaveSystem. This gives us the benefits of multithreading with the example ECS System using the newer SystemBase.

Starter Project:
https://github.com/UnityGameAcademy/D...

Software: Unity 2019.3.2 with HybridRender Version 0.4.0 and Entities Version 0.8.0 from the PackageManager.

Also check out the previous videos in this series:
Unity DOTS: Creating an Entity
   • Unity DOTS: Creating an Entity  

Unity DOTS: Conversion Workflow
   • Unity DOTS: Conversion Workflow  

Unity DOTS: Components and Systems
   • Unity DOTS: Components And Systems  

Unity DOTS: C# Job System
   • Unity DOTS: C# Job System  

Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases:
https://gameacademy.school/1109-2/

Want to support this channel? Subscribe to our premium courses at GameAcademy.school:
https://gameacademy.school/portfolio/

Let’s build something cool together!

References:
Blittable types:
https://docs.microsoft.com/en-us/dotn...

CORRECTIONS/UPDATES: You do not need [AlwaysSynchronizeSystem] when invoking Run on the Main Thread.


In questa pagina del sito puoi guardare il video online Unity DOTS: System Base della durata di ore minuti seconda in buona qualità , che l'utente ha caricato Wilmer Lin 26 marzo 2020, condividi il link con amici e conoscenti, su youtube questo video è già stato visto 15,283 volte e gli è piaciuto 594 spettatori. Buona visione!