This is a modified version of the a-star search algorithm. Used for artificial intelligence in video games and robotics to find paths without colliding into objects. I decided to write a little test application to test it out in a maze before adding my path finder to my game engine.
A* pathfinding is a simple way to find a path similar to Dijkstra's
Useful links
-----------------------------------------------------------
Tutorials: / goldencrow20
Twitter: / goldencrow20
On this page of the site you can watch the video online A* pathfinding with C#, game programming for AI (A-Star algorithm) with a duration of hours minute second in good quality, which was uploaded by the user Golden Crow 06 December 2016, share the link with friends and acquaintances, this video has already been watched 3,396 times on youtube and it was liked by 21 viewers. Enjoy your viewing!