A* pathfinding with C#, game programming for AI (A-Star algorithm)

Published: 06 December 2016
on channel: Golden Crow
3,396
21

This is a modified version of the a-star search algorithm. Used for artificial intelligence in video games and robotics to find paths without colliding into objects. I decided to write a little test application to test it out in a maze before adding my path finder to my game engine.

A* pathfinding is a simple way to find a path similar to Dijkstra's

Useful links
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Tutorials:    / goldencrow20  

Twitter:   / goldencrow20  


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