Runtime Asset Database for Unity

Published: 09 October 2023
on channel: Battlehub
1,238
17

Runtime Asset Database is a library designed to simplify the implementation of a runtime save and load subsystem in your Unity application. This library replicates and extends the familiar concepts of prefabs, prefab variants, and assets found within the Unity Editor, making it easier than ever to manage and manipulate game assets at runtime and implement workflows similar to those of the Unity Editor dynamically during runtime.

Asset Store:
https://assetstore.unity.com/packages...

Documentation:
https://github.com/Battlehub0x/Runtim...

Resources Project:
https://github.com/Battlehub0x/Runtim...

Music in this video: Bing - Soft Yes
https://cloudcore.bandcamp.com/album/...

0:00 Intro
0:25 Setup
0:52 Import Assets
1:12 Instantiate Assets
1:45 Create Scene
2:04 Modify Scene
2:51 Manage Folders And Assets
3:27 Create Asset Variants
3:39 Modify Asset Variants And Apply Changes


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