Runtime Asset Database is a library designed to simplify the implementation of a runtime save and load subsystem in your Unity application. This library replicates and extends the familiar concepts of prefabs, prefab variants, and assets found within the Unity Editor, making it easier than ever to manage and manipulate game assets at runtime and implement workflows similar to those of the Unity Editor dynamically during runtime.
Asset Store:
https://assetstore.unity.com/packages...
Documentation:
https://github.com/Battlehub0x/Runtim...
Resources Project:
https://github.com/Battlehub0x/Runtim...
Music in this video: Bing - Soft Yes
https://cloudcore.bandcamp.com/album/...
0:00 Intro
0:25 Setup
0:52 Import Assets
1:12 Instantiate Assets
1:45 Create Scene
2:04 Modify Scene
2:51 Manage Folders And Assets
3:27 Create Asset Variants
3:39 Modify Asset Variants And Apply Changes
En esta página del sitio puede ver el video en línea Runtime Asset Database for Unity de Duración hora minuto segunda en buena calidad , que subió el usuario Battlehub 09 octubre 2023, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 1,238 veces y le gustó 17 a los espectadores. Disfruta viendo!