RelativeJoint2D | Unity Quick Tutorials

Published: 13 March 2016
on channel: Abhinav a.k.a Demkeys (Demkeys)
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In this tutorial you will learn about the RelativeJoint2D. The aim of this joint is to maintain a relative linear and angular distance (offset) between two points. Those two points can be two Rigidbody2D components or a Rigidbody2D component and a fixed position in the world.
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