In this tutorial you will learn about the RelativeJoint2D. The aim of this joint is to maintain a relative linear and angular distance (offset) between two points. Those two points can be two Rigidbody2D components or a Rigidbody2D component and a fixed position in the world.
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En esta página del sitio puede ver el video en línea RelativeJoint2D | Unity Quick Tutorials de Duración hora minuto segunda en buena calidad , que subió el usuario Abhinav a.k.a Demkeys (Demkeys) 13 marzo 2016, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 1,951 veces y le gustó 29 a los espectadores. Disfruta viendo!