GPU instanced flocking simulation on Unity Universal Render Pipeline

Published: 14 June 2021
on channel: KODAI100
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Implemented GPU instanced flocking simulation on Unity Universal Render Pipeline.

It was difficult to do and took many time, but finally, I could deeply understand how we can make a custom gpu instanced shader on URP. Would be quite useful I think.

The code is available here : https://github.com/kodai100/Unity_Boi...


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