16 types of procedural foliage with different densities and seeds each. Improved the iterations count to improve speed even further. Due to the trees having 50-60k vertices each the FPS drops to around 60-80 in editor. With proper foliage with auto LOD based on distance, the FPS would obviously increase even more.
On this page of the site you can watch the video online Unreal Engine - Showcasing procedural foliage spawning with a duration of hours minute second in good quality, which was uploaded by the user Pug Life Studio 31 March 2019, share the link with friends and acquaintances, this video has already been watched 313 times on youtube and it was liked by 8 viewers. Enjoy your viewing!