In this video, we look at ScriptableObjects, a useful in-Editor tool for saving game component data. We'll look at pros and cons, along with a simple example of how to save a ScriptableObject as an asset to create a mini-database within Unity.
See the rest of the Saving Game Data series: • Saving Game Data in Unity
Some helpful resources:
ScriptableObject Asset files (used in video): http://wiki.unity3d.com/index.php?tit...
Unity's Intro to ScriptableObjects Live Training: http://unity3d.com/learn/tutorials/mo...
Support Board To Bits on Patreon:
/ boardtobits
Check out Board To Bits on Facebook: / boardtobits
On this page of the site you can watch the video online Saving Data in Unity: ScriptableObjects with a duration of hours minute second in good quality, which was uploaded by the user Board To Bits Games 07 March 2016, share the link with friends and acquaintances, this video has already been watched 85,338 times on youtube and it was liked by 1.2 thousand viewers. Enjoy your viewing!