[NVL #41] Tutorial: Finalizing Reduction compute shaders optimizations overview in Native WebGPU

Publicado el: 12 abril 2024
en el canal de: The Lone Engineer
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Hi guys! So here is the second on the overview I started with the previous video on how to implement and optimize the Reduction algorithm in WGSL for WebGPU. This time we will cover the Nividia kernels version 4,5,6 and 7, with the last one providing the most amazing performances! As usual, if you have any question or remarks (or notice I'm saying something completely wrong 🤣!) please don't hesitate to let me know in the comments 😉!

Some code snippets are available for this experiment in https://github.com/roche-emmanuel/ner... in the 001_gpu_reduction folder.


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