Mushroom cloud simulated and rendered at 60FPS on a GTX480.
The simulation uses a GPU vortex method for simulation, opacity shadow maps for rendering and a GPU FFT/IFFT for a nice looking glow filter.
On this page of the site you can watch the video online GPU Vortex Method: Realtime Mushroom Cloud #3 with a duration of hours minute second in good quality, which was uploaded by the user Thunabrain 31 July 2014, share the link with friends and acquaintances, this video has already been watched 4,077 times on youtube and it was liked by 50 viewers. Enjoy your viewing!