Reflection Map Sampling in Vulkan | Reflection Vector Calculation

Published: 01 July 2022
on channel: PhyMac Illustrator
195
7

Hey everyone,

In this video, I'm sampling the cube map texture in a shader with the following calculations:

1. Calculate the eye vector, from the pixel's position to the camera's.
2. Reflecting the eye vector along the normal of that pixel.
3. Sample the cube map with the reflection vector.

My Github profile: https://github.com/ravi688

Thanks for watching


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