this is a quick show of an ECS (entity Component System) 2D engine made from scratch using C++ and SFML (for the inputs) , following the COMP 4300 course given by David Churchill . Is the first implementation , next objective : Assets, sprites, sounds and an Action system and a Replay system will be add.
On this page of the site you can watch the video online ECS Engine 2D C++ / SFML implementation. Work in progress with a duration of hours minute second in good quality, which was uploaded by the user Pablo Sanchez (Manoloon) 08 January 2022, share the link with friends and acquaintances, this video has already been watched 254 times on youtube and it was liked by 3 viewers. Enjoy your viewing!