ArmA 2 Editor Tutorial - Objectives

Published: 04 August 2009
on channel: eclipse245
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READ HERE GUYS!!

Code for On Activation:

"1" objStatus "DONE"; tskobj_1 setTaskState "SUCCEEDED"; player setCurrentTask tskobj_2; obj_1 = true; publicVariable "obj_1";


Condition for ENDING GAME trigger NOT the objective trigger:

obj_1;


On Act for ENDING GAME trigger:

ForceEnd;


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