To continue the Artificial Intelligence theme we will take a look at the flocking algorithm in Unity. It’s a great way to simulate crowd behaviors. We will try to create fish behavior and create a little underwater scene.
Assets links:
Fish:
https://sketchfab.com/3d-models/barra...
By afjk01:
https://sketchfab.com/afjk01
Fish Shader Tutorial:
• Animations with Unity Shader Graph - Fish
Stylize Water Texture: https://assetstore.unity.com/packages...
Grab the whole project from GitHub:
https://github.com/GameDevChef/Flocking
On this page of the site you can watch the video online Flocking AI Algorithm in Unity Tutorial with a duration of hours minute second in good quality, which was uploaded by the user GameDevChef 25 June 2020, share the link with friends and acquaintances, this video has already been watched 24,624 times on youtube and it was liked by 424 viewers. Enjoy your viewing!